Shared Health
In this turn-based RPG, you and your opponent are sharing the same life bar.
Choose your cards wisely, loot enemy cards, inflict status effects, boost your attack and your defense, and be the one to deliver the fatal blow.
How To Play :
Using a card disable it. When only one of your cards is still enabled, all of your cards are reenabled.
When you deal damages, you deal the amount of damage shown on the card plus your attack value minus the enemy's defense value.
However, certain cards calculate damage in different ways: "ignore target's defense, user defense influence: 200%" means that this card will deal the amount of damage shown on the card plus twice the defense value of its user.
Don't hesitate to ask me if you have any other questions or problems!
Credits :
Design, Code, Art & Music: Fledered (me)
(I reused a battle theme I made before the Jam, but I made the main music during it)
Fonts :
"Bebas Regular" by Dharma Type
Sounds Effects :
"Casual Game Sound - One Shot SFX Pack" by Dustyroom
Available on Freesound.com :
(Bite) 467701__lucasduff__monster-bite
(Electric) 559757__rizzard__electrical-hit
(Fire) 563541__colorscrimsontears__fire-rpg
(Poison) 445961__breviceps__cartoon-video-game-bubble-shot
Status | Prototype |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Fledered |
Genre | Role Playing, Card Game |
Made with | Unity |
Tags | Turn-based, Turn-Based Combat |
Download
Install instructions
Unzip the files and launch the .exe
Ask me in the game's comments if you have any problem.
Comments
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Super fun! Awesome concept and you implemented it really well!
Thank you very much !
The shared healthbar makes most of the effects of the cards meaningless to gameplay. The only think that matters is being able to hit hard at the right moment to end the fight in your favor.
Status effects and stats boosts can still influence the battle in a lot of ways, but currently, strong and direct hit are indeed overpowered. The game needs some balancing.
Thanks for the feedback !