In this turn-based RPG, you and your opponent are sharing the same life bar.

Choose your cards wisely, loot enemy cards, inflict status effects, boost your attack and your defense, and be the one to deliver the fatal blow.


How To Play :


Using a card disable it. When only one of your cards is still enabled, all of your cards are reenabled.

When you deal damages, you deal the amount of damage shown on the card plus your attack value minus the enemy's defense value.

However, certain cards calculate damage in different ways: "ignore target's defense, user defense influence: 200%" means that this card will deal the amount of damage shown on the card plus twice the defense value of its user.


Don't hesitate to ask me if you have any other questions or problems!


Credits :

Design, Code, Art & Music: Fledered (me)

(I reused a battle theme I made before the Jam, but I made the main music during it)

Fonts :

"Bebas Regular" by Dharma Type

"Unzialish" by Manfred Klein

Sounds Effects :

"Casual Game Sound - One Shot SFX Pack" by Dustyroom

Available on Freesound.com :

(Bite) 467701__lucasduff__monster-bite

(Electric) 559757__rizzard__electrical-hit

(Fire) 563541__colorscrimsontears__fire-rpg

(Poison) 445961__breviceps__cartoon-video-game-bubble-shot

StatusPrototype
PlatformsWindows, HTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorFledered
GenreRole Playing, Card Game
Made withUnity
TagsTurn-based, Turn-Based Combat

Download

Download
SharedHealth (Windows) 50 MB

Install instructions

Unzip the files and launch the .exe

Ask me in the game's comments if you have any problem.

Comments

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Super fun! Awesome concept and you implemented it really well!

Thank you very much !

The shared healthbar makes most of the effects of the cards meaningless to gameplay. The only think that matters is being able to hit hard at the right moment to end the fight in your favor.

Status effects and stats boosts can still influence the battle in a lot of ways, but currently, strong and direct hit are indeed overpowered. The game needs some balancing.

Thanks for the feedback !